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2 articles by this author
Game Audio
Sound Design
Wwise Tips & Tools
Audio Tools and Experiments in UE4, using Wwise: A Spline Based Audio Emitter / Volumetric Audio Emitter For Custom Shapes
Hello people! This is the first entry in a series of small blog posts about audio tools, experiments, and fun using Unreal Engine 4 in combination with Wwise. Hopefully they can get us all thinking...
1.8.2018
Aporia: Beyond the Valley - Making Sounds for a Ghost
What does a ghostly, dark, mysterious, and dangerous entity sound like? And how does it affect its surrounding sounds? Naturally, it sounds like an old coffee machine! It also sucks out all other...
29.8.2017