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Damian Kastbauer
Software Product Manager - Audiokinetic
Atari 2600/ NES channeled through> C64 SID chip Blue Monday game child purple mountain majesty feasted on guitar noise during 90's shoegaze invasion culminating in two-tiered pedal board with never enough digits to turn all the knobs. Constant fascination with dark art of implementation leads to articles diving into unknown technical sound design as attempt to share discussions through game audio podcasts and now the two-volume book series Game Audio: Tales of a Technical Sound Designer. Community to the core, noise for life, respect the vibrations.

Lost Chocolate Lab

6 articles by this author

Community & Events
Game Audio
Interactive Audio
New Releases
Sound Design
Spatial Audio
Wwise Tips & Tools

Reintroducing Wwise Audio Lab (WAL)

Wwise Audio Lab (WAL) is an open-source game-like 3D environment developed with Unreal Engine 4 available through the Wwise Launcher. WAL puts the Unreal Project Source and Wwise Project in your hands...

30.9.2021

Authoring for Audio Objects in Wwise

This series of blog articles is related to a presentation delivered at GameSoundCon in October 2020. The goal of the presentation was to provide perspective and tools for creators to refine their next...

30.4.2021

9 Simple Steps to Authoring and Profiling Audio Objects in Wwise

So, you're interested in taking a look at the new Object-based Audio pipeline in Wwise but don't know where to start? Here are 9 simple steps to start authoring and profiling Audio Objects in Wwise on...

8.4.2021

Bringing the Wwise Community Together Online

There is a lot happening here at Audiokinetic and, not just in development but, in the extended community of Authors wielding Wwise in their development pipelines across the globe. There never seems...

22.1.2020

The Wwise Damian Adventure

Today, I’ve started a new position here at Audiokinetic as a Software Product Manager. My goal is to help grow the future of interactive audio working remotely from Seattle, Washington. What that...

6.5.2019

The Untold Tale of a Technical Sound Designer

While I've just released a two-volume collection of my writings on Game Audio from the past 10 years, there's one story that’s not been written until now: the Genesis of the Wwise Project Adventure....

25.4.2017