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6 articles by this author
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Reintroducing Wwise Audio Lab (WAL)
Wwise Audio Lab (WAL) is an open-source game-like 3D environment developed with Unreal Engine 4 available through the Wwise Launcher. WAL puts the Unreal Project Source and Wwise Project in your hands...
30.9.2021
Authoring for Audio Objects in Wwise
This series of blog articles is related to a presentation delivered at GameSoundCon in October 2020. The goal of the presentation was to provide perspective and tools for creators to refine their next...
30.4.2021
9 Simple Steps to Authoring and Profiling Audio Objects in Wwise
So, you're interested in taking a look at the new Object-based Audio pipeline in Wwise but don't know where to start? Here are 9 simple steps to start authoring and profiling Audio Objects in Wwise on...
8.4.2021
Bringing the Wwise Community Together Online
There is a lot happening here at Audiokinetic and, not just in development but, in the extended community of Authors wielding Wwise in their development pipelines across the globe. There never seems...
22.1.2020
The Wwise Damian Adventure
Today, I’ve started a new position here at Audiokinetic as a Software Product Manager. My goal is to help grow the future of interactive audio working remotely from Seattle, Washington. What that...
6.5.2019
The Untold Tale of a Technical Sound Designer
While I've just released a two-volume collection of my writings on Game Audio from the past 10 years, there's one story that’s not been written until now: the Genesis of the Wwise Project Adventure....
25.4.2017