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Ryan Done
Software Developer - Valve corporation
Ryan, once a member of the team here at Audiokinetic, had moved to Montreal in 2017 from the west coast. Having previously worked in computer music research and audio software development, he has been right at home with the R&D team working on new plugins and DSP features for Wwise. Ryan has a voracious appetite for any and all kinds of experimental and 'weird' music and is always looking for a new and novel reason to ride his bike. Ryan now works as an Audio Software Engineer for Valve corporation.

2 articles by this author

Game Audio
Interactive Audio
Sound Design
Wwise Tips & Tools

Visualizing Impacter’s Cross Synthesis Variations

Welcome back to our Impacter plug-in blog series. In the previous two blogs we mostly covered the physical parameter aspects of the plug-in and how they can integrate well with your game’s physics...

9.7.2021

Exploring the New Impacter Plug-in

Overview Impacter is a new source plug-in inspired by the spirit of the original SoundSeed Impact Plug-in. It allows designers to load “impact” sound files into the authoring tool, which are analyzed...

19.3.2021