menu
 
Bradley Meyer
Audio Director - Sucker Punch Productions
Audio Director and sound designer with 18+ years of experience in game sound design, systems design, scripting and integration, voiceover direction, and more.

3 articles by this author

Sound Design
Wwise Tips & Tools

New Features with Wwise State-based Mixing - All the Parameters!

Wwise 2017.2 is out, and amidst a lot of great improvements and under-the-hood optimizations, an exciting new feature is the expansion of Wwise’s State-based mixing options, providing greater...

13.2.2018

Using Templates in Wwise

Like many tools in a game developer's toolbox, Wwise is a deep, complex program with documentation longer than most novels. Who has time to read through entire documentation these days? I wanted to...

6.9.2016

Using Queries in Wwise

The Query Editor is a powerful tool within Wwise, yet most people I talk to either aren’t aware of it or never use it. With the Query Editor, you can run searches in your project to easily make...

16.8.2016