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3 articles by this author
Audio Programming
Game Audio
Sound Design
Wwise Tips & Tools
Behind the Beautiful Sound of Monument Valley 2: Interview with Todd Baker
This interview was originally published on A Sound Effect With Monument Valley 2, Ustwo Games not only offer players striking visuals and intricate architectural puzzles up to their previously...
16.1.2018
Behind the Sound of 'NO MAN'S SKY': A Q&A with Paul Weir on Procedural Audio
This interview was originally published on A Sound Effect What goes into creating the sound for such a vast game as No Man’s Sky? Find out in Anne-Sophie Mongeau’s in-depth talk with this game's...
11.4.2017
Profiling, Troubleshooting and Debugging using Wwise
The profiling, troubleshooting, and debugging tools native to Wwise are one of its many great strengths; they contribute to making this software one of the most complete and powerful game audio...
28.6.2016