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Anne-Sophie Mongeau
Sound Designer - Eidos-Montréal
Anne-Sophie is currently working as a Sound Designer at Eidos Montreal. Previously, she was a Game Audio Engineer at DIGIT Game Studios in Dublin. She has been working in games since 2012, both designing and integrating sound for independent and AAA titles. Her background in music studies, notably at the University of Edinburgh, have lead her to becoming involved in projects of many different natures, both in linear and interactive media such as short films, documentaries, and interactive audiovisual installations. Driven by a passion for knowledge sharing, Anne-Sophie is regularly hosting practical workshops and masterclasses to university students on how to use tools surrounding game audio.

3 articles by this author

Audio Programming
Game Audio
Sound Design
Wwise Tips & Tools

Behind the Beautiful Sound of Monument Valley 2: Interview with Todd Baker

This interview was originally published on A Sound Effect With Monument Valley 2, Ustwo Games not only offer players striking visuals and intricate architectural puzzles up to their previously...

16.1.2018

Behind the Sound of 'NO MAN'S SKY': A Q&A with Paul Weir on Procedural Audio

This interview was originally published on A Sound Effect What goes into creating the sound for such a vast game as No Man’s Sky? Find out in Anne-Sophie Mongeau’s in-depth talk with this game's...

11.4.2017

Profiling, Troubleshooting and Debugging using Wwise

The profiling, troubleshooting, and debugging tools native to Wwise are one of its many great strengths; they contribute to making this software one of the most complete and powerful game audio...

28.6.2016