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2 articles by this author
Game Audio
Sound Design
Hardcore Mecha: Audio & Music Implementation (Part 2)
If you have not read part 1, here it is! The Audio Implementation To test the audio design quickly, we made extensive use of Wwise-Type properties in the Unity components to configure all...
26.2.2020
Hardcore Mecha: Sound Design (Part 1)
Hello everyone! I’m Jian’an Wang, a composer and audio designer from RocketPunch Games. For the Hardcore Mecha project, I was responsible for composing the music, creating sound effects, and...
19.2.2020