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Alex Previty
Senior Sound Designer II - PlayStation Studios, Creative Arts
Alex has been working in game audio since 2013, and has worked on such titles as Marvel's Spider-Man 1 & 2, Demon's Souls, God of War Ragnarök, and Death Stranding 2. He has been working with Wwise for almost ten years and has spent most of his career leveraging its capabilities to help create cohesive and expressive audio experiences in the AAA space. Alex and his family are currently located in Tokyo, where he works on the Japan Sound team at PlayStation Studios - Creative Arts.

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1 article by this author

Wwise Tips & Tools

Wwise HDR: Overview and Best Practices for Game Mixing

Introduction HDR (High Dynamic Range) is a feature within Wwise, which is a very powerful tool for mixing and managing the output dynamic range of your project. I have been fortunate enough to use...

7.11.2024