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Hiroshi Goda
Senior Field Application Engineer - Audiokinetic
Hiroshi is Senior Field Application Engineer and Technical Evangelist at Audiokinetic K.K. (Japan), and provides technical support to customers who have implemented Wwise, or are considering doing so. His career as a game programmer began in 1997 with PlayStation, continuing on until PlayStation3, after which he started working in mobile games. Hiroshi moved on to the cyber security industry in 2016, but returned to gaming in 2021 when he began his current role. With experience in color reduction tools and development of PS1 video standards, he has a patent in layered drawing using 3-value α movies, and he is actually more of a visuals guy rather than audio.

2 articles by this author

Wwise Tips & Tools

How to use AudioLink in Unreal Engine

Introduction In this article, we focus on Unreal Engine's AudioLink.The operation has been confirmed using the following versions:

6.8.2024

How to play sounds from Wwise in Unreal Engine

Wwise has many features; but at the start of development when you might not have enough information on how to use it, it may not work as you expect it to. I don't want you to feel that Wwise is...

30.7.2024