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Peter "pdx" Drescher
Sound Designer and Composer
Peter "pdx" Drescher produces audio content, implementation, and code for games and mobile devices. He is a talented sound designer, accomplished musician/composer, published author, experienced programmer, and skilled audio engineer. His ProTools project studio "Twittering Machine" is located in the SF Bay area.

www.twittering.com/

5 articles by this author

Game Audio
Interactive Audio
Interactive Music
Spatial Audio
Wwise Tips & Tools

Fun with Reverb Zones

Reverb is perhaps THE most useful effect in the interactive audio toolbox (which is why there are so many pricey plugins for it). Reverb not only provides sound designers with complex methods for...

28.9.2023

Adventures With AudioLink

At GameSoundCon last October, I was having lunch with Damian at the fancy sandwich place around the corner from the hotel, and of course we're talking tech, and I say, "So apparently, you can now run...

20.3.2023

PixelSound | An Audio Toy

Whenever I start a new creative project, I always get a new toy - some cool plugin, or musical instrument, or spiffy microphone - something to just play around with for no other reason than to have...

10.12.2020

Music Driven Animation - A Simple Method

The Wwise 2019.1 release introduced Wwise Events triggered in Music Segments, a "music cues" feature, which lets you fire off events at specific points in your interactive music timeline. This...

11.12.2019

Doin' it Beatnik-style: MIDI + samples in Wwise

The first time I looked at the MIDI music system in Wwise, I was struck by how functionally similar it was to the now-obsolete Beatnik engine, a software synthesizer I used many years ago to produce...

20.8.2019