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Joseph Marchuk
Game Sound Designer
Joe Marchuk is a game sound designer, currently working at YooZoo Games in Shanghai. His motivation in game audio stems from a passion in crafting cohesive worlds, stories, and experiences for players to grow in. He’s made of 100% real human tissue, weighs at least 25 adult duck feathers, and submits to the obligatory custom of awkwardly writing his own bios in third person.

2 articles by this author

Game Audio
Sound Design

Approaching UI Audio from a UI Design Perspective - Part 2

In this article I’d like to show you how approaching UI audio as if you yourself were the UI Designer*. This can help get you closer to crafting a UI that is both aesthetically and functionally...

30.7.2019

Approaching UI Audio from a UI Design Perspective - Part 1

In some cases, a game’s user interface might ultimately have very little impact on the player’s overall experience. In other cases, such as in many mobile games, engaging with UI might make up nearly...

23.7.2019