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Wild Bastards | Music & Nested Switch Containers
27.3.2025 - By Ryan Roth
Sound design deep dive: Wild Bastards' FPS strategy, Wwise music variation, and seamless character dialogue.
Join Audiokinetic During GDC 2025
14.3.2025 - By Audiokinetic
This GDC, we're stepping away from the expo floor and rolling out the red carpet for the game audio community at the AMC Metreon.
Community & Events
Game Audio
Using Wwhisper to Connect REAPER and Wwise
7.3.2025 - By Thomas Fritz
Wwhisper is a ReaScript that enables REAPER to send commands to Wwise using take markers and automation lanes. Learn how it works!
Game Audio
Audiokinetic's February 2025 Highlights
6.3.2025 - By Audiokinetic
This month, we’re recapping all the latest Alan Wake 2 blogs, sharing fresh videos, and looking ahead to GDC. Let’s dive in!
Game Audio
Inside the Mind of Alan Wake 2: The Role of Audio QA
28.2.2025 - By Adam Butterworth
How does Audio QA diagnose and solve audio issues in Alan Wake 2? Learn how debugging tools, Wwise, and in-game systems helped fix complex sound bugs.
Game Audio
Inside the Mind of Alan Wake 2: Designing Echoes in Wwise
20.2.2025 - By Tazio Schiesari
Discover how Alan Wake 2’s Echoes were designed using granular synthesis, transforming fragmented voices into an evolving, interactive soundscape.
Game Audio
Inside the Mind of Alan Wake 2: Distinguishing Dialogue
14.2.2025 - By Arthur Tisseront & Taneli Suoranta
Explore the unique challenges of dialogue implementation in Alan Wake 2, balancing spoken and narrated lines in a reality-bending story.
Game Audio
Audiokinetic's January 2025 Recap
5.2.2025 - By Audiokinetic
We’ve got some fresh blogs, videos, and resources for you this month to recap January 2025.
Game Audio
Dustborn: Crafting the Soundscape of a Comic Book-Inspired Roadtrip
31.1.2025 - By Simon Poole
Key audio systems used in the development of Dustborn, and how Wwise was used to bring the audio vision to life.
Game Audio
Naming Convention Best Practices
23.1.2025 - By Can Uzer
What makes a good naming convention in game development, and why should you care?
Game Audio
What's New in Wwise 2024.1 for Godot
20.1.2025 - By Alessandro Famà
Wwise 2024.1 for Godot brings significant improvements & new features to optimize the integration process. Learn more about this community effort with creator Alessandro Famà!
Wwise Tips & Tools
24 Tips & Tricks from Wwise Trainings
16.1.2025 - By Mads Maretty Sønderup
Wwise Training has become a key resource for the global audio community. Explore its journey, training options, and 24 Wwise tips & tricks!
Wwise Tips & Tools
Audiokinetic's December 2024 Highlights
10.1.2025 - By Audiokinetic
As we kick off 2025, we wanted to take a moment to share some recently-published blogs and videos with you!
Game Audio
Strata Feedback In Review: Looking Back at 2024
9.1.2025 - By Simon Pressey
Discover insights from the Strata Subscriber Survey! See how users rate Strata, what they’ve learned, and how their feedback is shaping future updates.
Strata Tips & Tools
Sea of Stars: Modern Tools for Retro Aesthetics
7.1.2025 - By Eric W. Brown
How the audio of Sea of Stars blends retro aesthetics with modern tools, exploring audio direction, implementation, challenges, and more.
Game Audio
Introducing AkMemoryArena - Wwise 2024.1’s New Memory Allocator
17.12.2024 - By David Crooks
Introducing one of the new systems in Wwise 2024.1, a new default memory allocator for Wwise called the AkMemoryArena.
New Releases
Wwise Tips & Tools
Audiokinetic's November 2024 Highlights: Wwise 2024.1, Livestreams, and More!
12.12.2024 - By Audiokinetic
Explore Audiokinetic's November 2024 highlights: Wwise 2024.1, blogs, livestream replays, Wwise tips, and insights to keep you inspired into the new year!
Game Audio
Six Days of Season: A Letter to the Future
9.12.2024 - By Audiokinetic
Explore Six Days of Season! Watch all the videos, listen to the podcast, and uncover the sonic storytelling of Season: A Letter to the Future.
Game Audio
Introduction to Using WAAPI with UE5 and C++
3.12.2024 - By Javier Zumer
Learn how to get started with WAAPI in Unreal Engine 5 using C++. A beginner-friendly guide with tips, examples, and insights to connect the dots.
Audio Programming
Game Audio
The Sounds of Neva
21.11.2024 - By Rubén Rincón
Rubén Rincón shares insights on the audio direction of Neva, an emotionally-charged action adventure from the team behind the critically acclaimed GRIS.
Game Audio
Wwise 2024.1: What's New
8.11.2024 - By Audiokinetic
Wwise 2024.1 is live and now available to install from the Audiokinetic Launcher.
New Releases
Wwise Tips & Tools