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Wild Bastards | Music & Nested Switch Containers

27.3.2025 - By Ryan Roth

Sound design deep dive: Wild Bastards' FPS strategy, Wwise music variation, and seamless character dialogue.

Join Audiokinetic During GDC 2025

14.3.2025 - By Audiokinetic

This GDC, we're stepping away from the expo floor and rolling out the red carpet for the game audio community at the AMC Metreon.

Community & Events
Game Audio

Using Wwhisper to Connect REAPER and Wwise

7.3.2025 - By Thomas Fritz

Wwhisper is a ReaScript that enables REAPER to send commands to Wwise using take markers and automation lanes. Learn how it works!

Game Audio

Audiokinetic's February 2025 Highlights

6.3.2025 - By Audiokinetic

This month, we’re recapping all the latest Alan Wake 2 blogs, sharing fresh videos, and looking ahead to GDC. Let’s dive in!

Game Audio

Inside the Mind of Alan Wake 2: The Role of Audio QA

28.2.2025 - By Adam Butterworth

How does Audio QA diagnose and solve audio issues in Alan Wake 2? Learn how debugging tools, Wwise, and in-game systems helped fix complex sound bugs.

Game Audio

Inside the Mind of Alan Wake 2: Designing Echoes in Wwise

20.2.2025 - By Tazio Schiesari

Discover how Alan Wake 2’s Echoes were designed using granular synthesis, transforming fragmented voices into an evolving, interactive soundscape.

Game Audio

Inside the Mind of Alan Wake 2: Distinguishing Dialogue

14.2.2025 - By Arthur Tisseront & Taneli Suoranta

Explore the unique challenges of dialogue implementation in Alan Wake 2, balancing spoken and narrated lines in a reality-bending story.

Game Audio

Audiokinetic's January 2025 Recap

5.2.2025 - By Audiokinetic

We’ve got some fresh blogs, videos, and resources for you this month to recap January 2025.

Game Audio

Dustborn: Crafting the Soundscape of a Comic Book-Inspired Roadtrip

31.1.2025 - By Simon Poole

Key audio systems used in the development of Dustborn, and how Wwise was used to bring the audio vision to life.

Game Audio

Naming Convention Best Practices

23.1.2025 - By Can Uzer

What makes a good naming convention in game development, and why should you care?

Game Audio

What's New in Wwise 2024.1 for Godot

20.1.2025 - By Alessandro Famà

Wwise 2024.1 for Godot brings significant improvements & new features to optimize the integration process. Learn more about this community effort with creator Alessandro Famà!

Wwise Tips & Tools

24 Tips & Tricks from Wwise Trainings

16.1.2025 - By Mads Maretty Sønderup

Wwise Training has become a key resource for the global audio community. Explore its journey, training options, and 24 Wwise tips & tricks!

Wwise Tips & Tools

Audiokinetic's December 2024 Highlights

10.1.2025 - By Audiokinetic

As we kick off 2025, we wanted to take a moment to share some recently-published blogs and videos with you!

Game Audio

Strata Feedback In Review: Looking Back at 2024

9.1.2025 - By Simon Pressey

Discover insights from the Strata Subscriber Survey! See how users rate Strata, what they’ve learned, and how their feedback is shaping future updates.

Strata Tips & Tools

Sea of Stars: Modern Tools for Retro Aesthetics

7.1.2025 - By Eric W. Brown

How the audio of Sea of Stars blends retro aesthetics with modern tools, exploring audio direction, implementation, challenges, and more.

Game Audio

Introducing AkMemoryArena - Wwise 2024.1’s New Memory Allocator

17.12.2024 - By David Crooks

Introducing one of the new systems in Wwise 2024.1, a new default memory allocator for Wwise called the AkMemoryArena.

New Releases
Wwise Tips & Tools

Audiokinetic's November 2024 Highlights: Wwise 2024.1, Livestreams, and More!

12.12.2024 - By Audiokinetic

Explore Audiokinetic's November 2024 highlights: Wwise 2024.1, blogs, livestream replays, Wwise tips, and insights to keep you inspired into the new year!

Game Audio

Six Days of Season: A Letter to the Future

9.12.2024 - By Audiokinetic

Explore Six Days of Season! Watch all the videos, listen to the podcast, and uncover the sonic storytelling of Season: A Letter to the Future.

Game Audio

Introduction to Using WAAPI with UE5 and C++

3.12.2024 - By Javier Zumer

Learn how to get started with WAAPI in Unreal Engine 5 using C++. A beginner-friendly guide with tips, examples, and insights to connect the dots.

Audio Programming
Game Audio

The Sounds of Neva

21.11.2024 - By Rubén Rincón

Rubén Rincón shares insights on the audio direction of Neva, an emotionally-charged action adventure from the team behind the critically acclaimed GRIS.

Game Audio

Wwise 2024.1: What's New

8.11.2024 - By Audiokinetic

Wwise 2024.1 is live and now available to install from the Audiokinetic Launcher.

New Releases
Wwise Tips & Tools