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#6 Horizontal Techniques Part 2 - Adaptive Music Adventures

In this series, we explore existing adaptive music techniques, and try to merge them into a hybrid method for scoring video games.
This episode looks at one of the most powerful methods: segments!

3167 视图

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Wwise & Unity - Ambient Areas and moving emitters

相关视频

10:21

Wwise and Unity - Controlling ambient areas with ignored areas.

1345 视图
27:14

Wwise & Unity - Game Audio Basics Tutorial

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Wwise Tour

每年的巡讲会活动在不同城市举行,届时游戏开发行业的人士(特别是游戏音频专业人员)将齐聚一堂,相互学习和分享最优秀的游戏音频团队的创意成果和专业技能。

邀请我参加下一次 Wwise 巡讲会!