menu
 

Setting up a AAA Wwise project - Part 7: Quick tip on Distance debugging.

This is a super fast way of debugging distance with Wwise without using your engine editor.
It allows you to hear the number of the distance, giving you a much better indicator of where things are and making it easier to quickly make curves for attenuation or RTPC behavior instead of having to test live over and over again.

#gameaudio #wwise #tutorial
-------------------------------------------------------------

Cujo Sound is a video game audio developing company run by Bjørn Jacobsen.
I have sound designed many video games and this channel is my attempt to create all the content that wasn't there when I started myself.

I discuss game audio development, implementation, asset creation, thoughts, ideas, opinions. Everything from home made simple recordings, over in-engine implementation to massive final productions of cinematics.

Support this channel by checking out the links below.
The usual promotional ramble stuff:
Subscribe here on Youtube: http://youtube.com/Cujosound

Join me on Patreon: https://patreon.com/CujoSound
and support me if you like.

Follow me on Twitter: @CujoSound for updates and news on this channel and my occasional opinion on something.

I also run an Instagram with lots of pictures and information to come on sound design and game audio: https://www.instagram.com/cujosound/

Help me feed my urge to learn and teach...

BTC: 3C4Fj1XLvYagFtRUiL88mBj8QzBnGvwuqe
ETH: 0x23Eb3DcFBdA73364cC3F4708EC86F2f9f9594c5F
LTC: LQYs1LzjNewR7cFXp5rf8jv4rUf1sALy7m
XRP: rhLqEKWgDC4o26UAoR6hoGQPCMehNGkyLW

3804 views

Related videos

01:05:17

Game Audio with Unity and Wwise Part 3: Position, Attenuation, and Profiling.

01:22

One Minute Wwise | Recording Sounds from Wwise

01:12

One Minute Wwise | Connecting a MIDI Controller

Related videos

01:05:17

Game Audio with Unity and Wwise Part 3: Position, Attenuation, and Profiling.

13039 views
01:22

One Minute Wwise | Recording Sounds from Wwise

3969 views

Wwise Tour

Taking place in various cities each year, the game development industry and, specifically, game audio professionals unite to share and learn from one another and the creative works and expertise of the finest of game audio teams.

Invite me to the next Wwise Tour !