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Unreal + Wwise + PureData - Procedural Gunshot

Thank you to Andy Farnell for his excellent sound design tutorials which can be found at:
http://www.moz.ac.at/sem/lehre/lib/pd-sounddesign/index.html

This video demonstrated how I created a patch in pure data to generate an approximation of a gunshot. I then converted that patch into a source plugin for Wwise, using the heavy compiler. I integrated Wwise with the unreal engine and called the Wwise event in Unreal via blueprints.

This plugin can be downloaded from my Github at:
https://github.com/GameaudioGuru/Pd_Gunshot

A tutorial is coming soon

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