Home > Products > Wwise > Solution Overview
Customer Login
Problem with this website? Talk to webmaster@audiokinetic.com.

Wwise Solution Overview

Wwise® features both an optimized sound engine for managing audio processing and a non-linear audio authoring tool for creating audio asset structures, integrating interactive music elements, defining audio propagation, managing sound integration, and creating SoundBanks. The tight integration of the audio authoring application and the sound engine allows you to audit, profile, and modify sounds in real-time within the game itself.

Authoring Application

By centralizing all aspects of audio creation in an easy-to-use interface, the Wwise audio authoring tool simplifies the audio creation workflow. The advanced functionality in the Wwise interface makes it easy for sound designers to do all of the following:

  • Build sophisticated audio asset structures
  • Create dynamic game-driven musical scores
  • Define sophisticated audio behaviors
  • Mix audio levels
  • Define environmental audio propagation
  • Monitor and profile audio performance in real time
  • Generate SoundBanks for games

Wwise is designed for authoring audio on-the-fly and in the context of a game. Its streamlined workflow supports every phase of audio development and allows you to create, audition, and tweak sound effects or subtle sound behaviors with just a few clicks of a mouse and without programming assistance.  Wwise also makes it easy to fine-tune property sets for individual audio assets, to modify or apply global properties to an entire colony of game characters at once, and to oversee and manage audio assets at all levels.

For a detailed list of features, click here.

Wwise delivers exactly what our audio experts need to continue blowing away fans in trademark Pandemic Studios style.

— Josh Resnick, co-founder and co-general manager, Pandemic Studios.

Sound Engine

The Wwise Sound Engine is an innovative audio engine that offers game developers greater freedom and control throughout the development cycle. The optimized software-based architecture provides seamless cross-platform support and is designed to be easily integrated into any game development pipeline. By reducing repetitive programming, the sound engine frees up programming resources to allow for greater customization of the game engine to fit the specific audio needs of any game.

The Wwise sound engine has been highly optimized for each of the following platforms:

  • Windows® 32-bit and 64-bit (XP/Vista/7)
  • Xbox 360™
  • PlayStation®3
  • Wii™
  • Mac®

For a detailed list of features, click click here.

By using Wwise, designers and programmers are able to collaborate easily and efficiently, allowing time to focus on implementing advanced sound features comfortably within the game’s development cycle.

— Doug DaSilva, associate software engineer, Blue Fang Studios.