Videos
Product Overviews
Wwise
- Wwise Overview (9:22)
- New in Wwise 2009.3 (6:46)
SoundSeed
- SoundSeed Introduction (2:33)
- SoundSeed Impact Overview (5:32)
- SoundSeed Air Wind Overview (6:39)
- SoundSeed Air Woosh Overview (6:34)
Quick Start
Wwise
- Using the interface (2:54)
- Importing Audio Files (2:16)
- Building Sound Hierarchies (3:47)
- Creating Events (2:08)
- Building SoundBanks (2:05)
- More Learning Resources... (4:36)
Quick Tips
Wwise
- Working with the schematic View (4:19)
- Working with the Transport and Soundcaster (5:52)
- Voice Management (5:00)
- Managing positioning and distance attenuation (6:13)
- Partial Project Loading (1:56)
- Using the Conversion Settings (6:42)
- Locating objects in Wwise (4:11)
SoundSeed
Tutorials
Wwise
Note: The application's interface may differ depending on the version.
- New! Conversion Settings ShareSets (4:00)
- New! Mixing Desk (8:16)
- New! Dynamic Mixing Using States (4:21)
- Wwise Profiler Overview (13:23)
- File Packager (8:28)
- Creating Dynamic Dialogue (11:29)
- Managing Layouts (4:48)
- Using the Multi-Channel Creator (5:43)
- Creating a Sound and a Corresponding Event (3:18)
- Creating a Random Container and an Event (2:35)
- Creating Footsteps Using Random and Switch (2:46)
- Creating Dynamic Sounds Using RTPCs (3:42)
- Managing Voices and Language Localizations (3:28)
- Creating Actor-Mixers and Control Busses (4:08)
- Relation between Sound- Source and Audio File (3:09)
- Workgroup Management in Wwise Using Perforce (10:42)
- Using the Blend Container (5:34)
- Using Sharesets (4:03)
- Creating Interactive Music Structures (14:22)
- Defining Interactive Music Transitions (9:32)
- Creating Stingers (7:02)
- Creating and Managing SoundBanks (16:45)
Unreal Integration
SoundSeed
- SoundSeed Impact Modeler (11:34)
- SoundSeed Impact Synthesis in Wwise (9:37)
Wwise Motion
- Wwise Motion (10:44)