Who is using Audiokinetic's products?
Over 200 titles adopted Wwise so far, including:
- Warhammer® 40,000™: Space Marine™ - Relic Entertainment - THQ
- Bionic Commando: Rearmed 2 – Fatshark – Capcom
- inFAMOUS 2 - Sucker Punch
- The Force Unleashed 2 - LucasArts
- Red Faction Armageddon - Volition - THQ
- Transformers: War for Cybertron (Wii) - Next Level Games - Activision
- Saw 2 - Zombie Studios - Konami
- Blacklight: Tango Down - Zombie Studios - Ignition Entertainement
- Harry Potter and the Deathly Hallows™ Part 1 - EA
- WWE® SmackDown® vs. Raw® 2011 - THQ
- True Crime®: Hong Kong - United Front Games - Activision
- Driver San Francisco - Ubisoft
- MONOPOLY Streets - EA
- Crackdown 2 - Ruffian Games - Microsoft Game Studios
- LIMBO - Playdead
- Snoopy Flying Ace - Smart Bomb Interactive
- Shrek Forever After® - The game - XPEC - Activision
- ModNation™ Racers - United Front Games - SCEA
- MASS EFFECT 2 - BioWare
- ASSASSIN'S CREED 2 - Ubisoft
- EVE Online - CCP
- UFC 2010 Undisputed - Yuke's - THQ
- ARMY OF TWO: the 40th day - Electronic Arts
- Divinity II - Larian Studios - DTP Entertainment
- UFC 2009 Undisputed - Yuke's - THQ
- Halo Wars - Microsoft Game Studios
- Ghostbusters™ The Video Game - Red Fly - Atari
- The Saboteur - Pandemic - Electronic Arts
- The Lord of the Rings: Conquest - Pandemic - Electronic Arts
- King Of Fighters XII - SNK Playmore
- Shadowrun - FASA Studio - Microsoft Game Studios
- Too Human - Silicon Knights - Microsoft Game Studios
- Spider-Man: Web of Shadows - Shaba Games and Treyarch - Activision
- Jungle Speed - Next Level Games - Playful Entertainment
- I Am Alive - Darkworks - Ubisoft
Take a look at our Customer Profiles for more information on how our products are helping these game developers make better audio, more easily.