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Gamasutra Blogs: Stephen Peacock interviews Audiokinetic's Geneviève Laberge

With GDC 2010 coming up soon, Stephen Peacock asked a few questions to Geneviève Laberge, V.P. Sales at Audiokinetic. Explore the little-known business side of middleware by reading his Gamasutra blog post.

 

Tornado Outbreak + Wwise = Love

Scott Bilas shares his Wwise Tour presentation, and the Tornado Outbreak project on his blog.

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Dragons Talk: Larian Studios Employs Wwise for their Major Release

Benoît Louzas (Lead Producer), David Vink (Sound Designer) and Xander Warnez (Gameplay Programmer) talk about using Wwise in the award winning Divinity Series--Divinity II - Ego Draconis.

“With its rapid iteration times, ease of integrations, and good results, Wwise is everything we need.”
—Benoît Louzas, Lead Producer, Larian Studios

Click here to read the customer profile.

 

PRESS RELEASE: Audiokinetic Releases Wwise 2009.3 and Announces New Pricing

Game developers to benefit from new features at an unbeatable new price.

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PRESS RELEASE: Audiokinetic Announces Long Term Agreement with High Voltage

Game studio to benefit of unlimited license of Wwise

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