Everything looks better when you sound this good
Audiokinetic designs audio middleware that provides the gaming industry with the first fully-integrated Audio Pipeline Solution for Game Developers and Publishers. In the demanding gaming world, resources are valuable whether, it is people, time or tools. Audiokinetic's Wwise® – WaveWorks Interactive Sound Engine® is set to revolutionize the traditional audio development process for games and other interactive media. Wwise integrates a complete audio authoring tool with a powerful sound engine, making it the ideal audio development solution for both sound designers and audio programmers. With Wwise, Audiokinetic helps you enhance the experience of interactive gameplay.
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Interview with Playdead - LIMBO
After setting the game world abuzz at GDC and winning multiple awards at the Independent Games Festival, Denmark based independent platform developer Playdead are set to release their highly anticipated LIMBO game on July 21st, 2010. We sat down with Martin Stig Andersen, the composer and sound designer on LIMBO, to find out more about this unique project, how the audio came to life, and what it was like using Audiokinetic’s Wwise.
Click here to download the customer profile.
Watch the game's teaser trailer:
Who is using Audiokinetic's products?
Over 200 titles adopted Wwise so far, including:
- Warhammer® 40,000™: Space Marine™ - Relic Entertainment - THQ
- Bionic Commando: Rearmed 2 – Fatshark – Capcom
- inFAMOUS 2 - Sucker Punch
- The Force Unleashed 2 - LucasArts
- Red Faction Armageddon - Volition - THQ
- Transformers: War for Cybertron (Wii) - Next Level Games - Activision
- Saw 2 - Zombie Studios - Konami
- Blacklight: Tango Down - Zombie Studios - Ignition Entertainement
- Harry Potter and the Deathly Hallows™ Part 1 - EA
- WWE® SmackDown® vs. Raw® 2011 - THQ
- True Crime®: Hong Kong - United Front Games - Activision
- Driver San Francisco - Ubisoft
- MONOPOLY Streets - EA
- Crackdown 2 - Ruffian Games - Microsoft Game Studios
- LIMBO - Playdead
- Snoopy Flying Ace - Smart Bomb Interactive
- Shrek Forever After® - The game - XPEC - Activision
- ModNation™ Racers - United Front Games - SCEA
Wwise 2010.1.1 Now AvailableWwise 2010.1.1 is now available for download (released on June 14th, 2010). It contains a few bug fixes over version 2010.1 which was packed with many new exciting features, including:
See the release notes for more information on what was fixed in 2010.1.1 as well as what was introduced in 2010.1. If you have any questions, please contact us. |
Check out the Wwise Getting Started Guide!The Wwise Getting Started Guide (PDF) will get you up and running in three simple steps. Discover a range of documents, video tutorials, and samples, and see how easy it is to integrate Wwise into your game and development pipeline. This guide is the perfect companion as you evaluate Wwise, making the whole process smooth and easy. You can download this guide here (PDF). |
